It’s basically the GoldSrc equivalent to the Source Unpack. Collective and Crowbar Collective in your credits.The purpose of this is to create an all-in-one package which contains the essential files needed to get started running GoldSrc games/mods. But don't forget to include me, LIL-PIF, Rimas, Faber, H.E.C.U. You can also use the Black Mesa: Blue Shift - Crowbar model in your own mod with permission. 73 of these textures consist of UV Chop textures. For this reason, I spent 2 times more effort than I should have normally.ĩ- I created a new sound file for the Outro Crowbar model.ġ0- I added the most appropriate chrome effect to make the model look metallic like in the game.ġ1- Both crowbar models were rigged on the Player Model and the Outro Crowbar model.ġ2- In order to use all the sounds in the game, the old crowbar sounds were removed and new custom sounds were created for the model.Ī total of 77 textures were used for this post. For this reason, the remaining parts of the texture other than UV have been deleted in order to save palette.ĥ- In addition, in order to save pallets, the parts outside the UV were painted by taking any color sample from the part inside the UV.Ħ- I included the (Alternative) Crowbar model, which can never be used in the game, into the file.ħ- Since the (Alternative) Crowbar model does not have a world model, a world model was created.Ĩ- 8- Although Bloody Hands textures were used for the model in the game, I also added Clean Hands textures to the model. The difficulties I faced while making this model are as follows:ġ- "Baked Normal Map" method was applied with Blender for each texture.Ģ- Since the 100% original appearance of Baked Normal Map could not be obtained directly, each image was edited with Photoshop.ģ- UV Chop method was applied for each texture (Except Chrome and Transparent textures).Ĥ- Texture Chop method was applied for each texture one by one. I also added custom sounds for this model. In this way, I tried to prevent the flat texture appearance of the texture. Before the UV Chop process, I applied my method called "Baked Normal Map" to give the texture a Normal Map Effect. I edited the textures and made them clear. I exported the texture Quality in the best way. In addition, "Transparent, Chrome etc." into the model I added features like. For this reason, although this post was shared on my profile page, I authorize the Black Mesa Blue Shift mod's developer team to edit this post as they wish. Because they only do what they love and they are very happy with it. But this team deserves the best of everything. I have never spent so much effort even for screenshots in many posts. Normally, in none of the posts I shared, my file layout was not as organized as the ones I shared in this post. Unlike my other posts, I spent a little more effort for this post. That's why I spent a lot of effort on this model. For a group aiming for the best quality, it would be appropriate to share a model made with the best quality. They're just doing what they love and trying to put together a very nice mod for us. The project they are doing is a very solid project and they do not make even 1 dollar from this project. There are a few things I want to say before I make the comments about the post. This model is a crowbar model of the Black Mesa: Blue Shift mod released by H.E.C.U.
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